YHC AUTO V1 - SETTINGS PRESETS / 5-SECOND SELLING RETRY

PRESETS
Open Farming -> Advanced Settings.
- Save Settings / Preset exports the selected character's setup to a .yhc-preset file. You can send this file to another client.
- Load Settings / Preset applies it to the SELECTED character only.
STOP the character and finish/stop any trip before saving or loading.

INCLUDED IN PRESETS
Combat, support and heal keys/delays/thresholds; TAB/Fight Back and other listed gameplay settings; inventory checking interval and NPC search range; pet setup; PK/WAR setting; custom protected and custom delete item icons/names.
No IGN, account username/password, license/activation token, PC fingerprint, HWND/PID, runtime timer, logs or internal file paths are exported.
Built-in item rules are already included in YHC and do not need exporting.

LOCATIONS
Preset: include locations is OFF by default.
With it OFF, farm/seller positions are not exported or imported; Around Area and Back to Point switches load OFF so clients set their own area.
To transfer your saved farm center and a supported built-in seller location, turn the option ON before Save. The recipient must also turn it ON before Load and be on the same registered map profile. Custom seller image calibrations are not transferred.
This is a same-game/same-map-profile preset, not cross-map travel.

AFTER LOAD
Combat, Farming Mode, Auto Selling and Auto Delete stay OFF. Review the loaded settings, set your farm/seller if needed, then START and enable Farming Mode manually.
Existing protected/delete rules are kept. Imported rules are ADDED; duplicates are skipped. A protected item is never imported into Auto Delete. The seven standard protected defaults stay intact.
There is no preset containing the owner's settings in this client ZIP. Export your own preset after configuring YHC.

SELLING RETRY
Scheduled retry delay is 5 seconds. Two retries remain the limit; then the existing return-to-farm fallback runs. State checks for battle, death, dialogs and client ownership still apply. Unsafe/unready states can delay an action; no blind retry is sent merely because five seconds passed. Existing separate recovery audit checks are retained.

SUBSCRIPTION FIX / TEST BUILD
Run YHC_auto.exe from this extracted folder. Internet is required on opening.
The online license hooks and subscription panel are restored in YHC.AutoSell.dll.
The existing license server, RSA public key, product, PC fingerprint and protected local code location are unchanged. Paste the SAME active code if requested. This update does not reset PC binding, revive expired/revoked licenses or create a new code.
Subscription shows status, a short license ID, expiry in local time, remaining duration and validation status. Refresh Subscription checks the server. Remove Local License clears only this Windows user's saved code and closes YHC; server PC binding remains.

TEST BEFORE PUBLIC DISTRIBUTION
1. Launch with your existing active client license; verify Subscription and expiry.
2. Test extend, Refresh Subscription and revoke using a disposable test license. Revocation is detected at the next successful online check (or manual Refresh), not instantly pushed.
3. Verify Save/Load Preset and one selling trip. Retry schedule remains 5 seconds, at most two retries, with existing safety checks.
No owner data or preset is bundled. No online license or live Windows/game test was performed in this environment.

PROTECTION
Light internal symbol obfuscation only, NOT full encryption. The online licensing source is restored from the earlier online build; the automation DLL now performs license checks before allowing normal game input. Selling actions, item scanning/protection, travel, input dispatch and presets are retained.

--- GENERAL CLIENT INSTRUCTIONS ---

YHC AUTO V1 - CLIENT EDITION

GETTING STARTED
1. Close your older YHC before using this copy.
2. Extract the entire For Client folder into a NEW folder. Keep all files together.
3. Open YHC_auto.exe. Use Run as administrator only if your game also runs elevated or process access is denied.
4. An existing active ONLINE license on the same PC may be recognized automatically. If asked, paste the SAME existing license code. You do not need a newly issued code just for this update. Expired/revoked licenses or a changed PC still require owner assistance.
5. Select a character and configure Combat, Heal, Area and Farming before START.

ADDING PROTECTED / DELETE ITEMS
- Stop the selected character's combat and finish/stop its current trip first.
- Open the game's inventory and close seller/confirmation windows.
- Use Add Protected Item From Inventory or Advanced Settings -> Add Delete Item From Inventory.
- When an inventory panel is recognized, click its item in the screenshot picker. Adding one item no longer requires all three inventory panels.
- If the skin is not recognized, drag a tight square around ONE item icon in the screenshot (24-40 pixels, normally 29x29), then inspect the preview and enter its name.
- Adding only saves a rule; it does not click, move, sell or delete the game item.
- Protected items are excluded from selling AND deletion. A protected item cannot be added to Auto Delete.
- Automatic full-inventory checking and deletion still require their existing verified panels; this update does not weaken those safeguards.

INCLUDED
Combat / Heal / Area / Farming / Pet / PK-WAR / Tools / Subscription.
Existing overlay and Mini Mode are retained. Cave/Team Follow, Auto Login, cross-map recovery, map OCR test features and test EXEs are excluded.

PRIVACY / LICENSE
This ZIP contains no saved account credentials, activation code, character settings, custom protected/delete item records, logs or developer source. Standard built-in protected/delete icons are retained. Local records already stored on your own PC are not erased by extracting a new folder.
License server setting and the previously released online licensing components are unchanged. Do not delete your local activation data when updating. No owner token, private signing key or license generator is included.

VALIDATION
This is a client update candidate. Compilation, icon-selection/cropping, quantity-mask/default protection, custom-delete and pixel-matcher tests passed locally. Windows activation, game rendering and real client inventory selection still require a live test before wider release.
The inventory fallback is manual screenshot selection; it is not a claim that every game inventory skin is automatically recognized.
Regular background click helpers are retained. No new drag-to-delete mouse isolation fix is claimed.
Implementation names have light symbol obfuscation. This is not full encryption or a guarantee against reverse engineering.
